What happens when a lovable bounty hunter can't escape from a trap he helped set? What happened during those fades to black? Why was Anomen trying to wield Keldorn's two-handed sword?
For the first time on audiobook, hear the "traitor" of Baldur's Gate 2 in his own words!
"Was it the geas or gas? After three cheesecakes, it was hard to tell the difference."
"She never knew how much I loved her. To be verbally berated by her was like the gentlest caresses of silken ropes, at once enchanting and ensnaring. Her necklace bespoke power and invitation. Oh Edwina, I offered you my love, but you kept Minor Spell Turning it away!"
"It was all an act, at least at first. Minsc was a fucking genius. Easily INT 22. But that WIS score... poor bastard. Had a problem with potions of strength. Roided out. Then turned to potions of defense. By the end, he was drinking cursed potions of anything. Boo was a bad influence."
Reviews:
You must pick up this book before venturing forth! - Elminster, author of Meddling and Muttering Magic
For a guy who swore a geas to unspeakable evil without giving it much thought, his prose is pretty smart. - Irenicus, New York Times Book Review
Let's be honest. I sucked as a replacement. I just got the job because I was the PC's sister. Yay nepotism! - Imoen, The Heritage Foundation
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Thursday, May 19, 2016
Tuesday, July 23, 2013
Ghettopoly
At the Summer SAT extension camp (yes, I haven't blogged about the camp proper yet), we have a set time for some recreational activities -- typically fitness and games.
At the moment, I don't have funds to buy some games. So, I did what any enterprising office worker would do, given office access: I printed with extreme prejudice.
Initially, I had the vision of printing a complete set of Monopoly. How grand it would be to play with paper cards, paper property, a large, oversized paper board, and perhaps even paper houses and hotels. Paper money is too 20th century -- a spreadsheet would do.
It took quite a bit of time to track down even a board of decent resolution. And I was unable to track down cards. I ended up printing a list of property card values, and also a list of community chest/chance cards.
So I printed a stack of papers, and headed to the designated room. At some point on that journey, I realized that I didn't have any dice.
The class was divided into two groups -- those who could play games, and those who were serving detention for the first hour. Spying my board, some of the potential players murmured that detention was looking a bit more promising.
I "assembled" the board, placed the pieces (various bits of change from different countries, including a RMB 5 note from a China layover) on it, and proceeded to explain the state of Monopoly.
At this point, I dropped all pretense, and decided to rename the game Ghettopoly.
Fortunately, someone downloaded a dice app. We used that for rolls. Whenever a person landed on chance or community chest, I used a random number generator to pick the appropriate card text from the list.
Initially, Inwook, a student at the camp, offered to help by being a designated banker. I thought he would have the sense to update totals. Instead, he logged every transaction in the excel workbook.
Needless to say, he burned out after a while, and I took over.
The game itself went relatively quickly, though people flitted in and out. At one point, a Korean student studying in Uganda took over a team by default, as the others were enjoying their pillows, food, and generally enjoying life not playing a shitty paper version of an arguably boring game.
There were some highlights. One player-team (Elly and her brother David) ended up in jail at least 7 times. Granted, this was partially a product of the random-number generated chance/community chest cards -- in a real game, they would not have been sent to jail by community chest three times in a game. But it still cracked me up.
After a while, everyone got confused about who owned what. (I had been keeping track of the property ownership on a printout.) So I decided to just write it on the board. When a trade happened, we'd cross it out, and write the new owner. After a while, mortgages were handled this way, too. We solved the housing and hotel problem the same way.
At the moment, I don't have funds to buy some games. So, I did what any enterprising office worker would do, given office access: I printed with extreme prejudice.
Initially, I had the vision of printing a complete set of Monopoly. How grand it would be to play with paper cards, paper property, a large, oversized paper board, and perhaps even paper houses and hotels. Paper money is too 20th century -- a spreadsheet would do.
It took quite a bit of time to track down even a board of decent resolution. And I was unable to track down cards. I ended up printing a list of property card values, and also a list of community chest/chance cards.
So I printed a stack of papers, and headed to the designated room. At some point on that journey, I realized that I didn't have any dice.
The class was divided into two groups -- those who could play games, and those who were serving detention for the first hour. Spying my board, some of the potential players murmured that detention was looking a bit more promising.
I "assembled" the board, placed the pieces (various bits of change from different countries, including a RMB 5 note from a China layover) on it, and proceeded to explain the state of Monopoly.
At this point, I dropped all pretense, and decided to rename the game Ghettopoly.
Fortunately, someone downloaded a dice app. We used that for rolls. Whenever a person landed on chance or community chest, I used a random number generator to pick the appropriate card text from the list.
Initially, Inwook, a student at the camp, offered to help by being a designated banker. I thought he would have the sense to update totals. Instead, he logged every transaction in the excel workbook.
Needless to say, he burned out after a while, and I took over.
The game itself went relatively quickly, though people flitted in and out. At one point, a Korean student studying in Uganda took over a team by default, as the others were enjoying their pillows, food, and generally enjoying life not playing a shitty paper version of an arguably boring game.
There were some highlights. One player-team (Elly and her brother David) ended up in jail at least 7 times. Granted, this was partially a product of the random-number generated chance/community chest cards -- in a real game, they would not have been sent to jail by community chest three times in a game. But it still cracked me up.
After a while, everyone got confused about who owned what. (I had been keeping track of the property ownership on a printout.) So I decided to just write it on the board. When a trade happened, we'd cross it out, and write the new owner. After a while, mortgages were handled this way, too. We solved the housing and hotel problem the same way.
I won (via Baltic and Mediterranean, and eventually a set of trades that left me with St. James/Tennessee/New York)!
It was the best game ever!
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